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One of the new features introduced to the series in Ultimate Ninja Storm is “Awakening Mode”, a transformation that can be activated when a player loses a certain amount of health during a match.
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With these cancel mechanics in mind, at higher level play, the main focus normally comes to cancelling into and making full use of movement options as opposed to attempting an offence whenever possible. In some rare situations, this can allow them to likely cancel their ninja move state into either a frame-trap, or into a state where they can properly perform a Body Replacement Technique. (where the user throws mid-leap using a chakra tool throw stops their ninja move instead), a standard Jutsu/U1, a grab (without the guarding animation occurring) or Ultimate Jutsu/U2. Cancelling a ninja move into a chakra-ninja-tool-throw. Using a chakra load during attacks as aforementioned can also allow one to cancel into chakra ninja tool throw and their Jutsu/U1 (but not into a Chakra Dash). Into a basic ninja tool throw, working as a slight lag cancel of sorts for some string inputs. Intricate mechanics include the ability to: Cancel a basic combo/string via any of its grounded inputs into either: A ninja dash at the lowest possible jump height (as the quick-double-tapping of the jump button must still be used, and single tapping the jump button does nothing). Characters can now dodge via a Ninja Move by fast-double-tapping the jump button while also choosing any direction, and holding the jump button down while doing so allows for continuous dodging while also being able to change directions each time. The outline of the game’s controls are roughly the same as the prior 2D-plane-movement-based titles, only with notable differences: All characters now move in complete omni-directional movement as aforementioned, but it is added with a revolutionized camera that covers a majority of angles that also can centre behind either character. The story mode loosely covers the events of the anime up to episode 135. NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution Unlike previous games, where players fight on a two-dimensional background, Ultimate Ninja Storm allows players to fight in a completely three-dimensional setting. Although there is no online play, downloadable content is available in the form of extra support characters, alternative costumes, and new missions. The game features cel-shaded graphics that “will break the barrier between anime and video game”. Naruto: Ultimate Ninja Storm retains many of the gameplay elements from earlier instalments of the Ultimate Ninja series.
Most of them have somewhat faster startup than the original ninja tool throws back in the 2D-plane titles. Ninja tool throws mapped to Square by default make a return, once more being able to hit downed foes. It is now possible to summon friends in the middle of the game, or to unlock episodes of Naruto. In this episode of the game, the control of the character has changed: Now, the directional pad is used to throw objects. The story begins when Naruto leaves for the Ninja Academy and ends with the final battle between Naruto and Sasuke. Village just like in Naruto: Rise of a Ninja as well as Naruto: The Broken Bond ).
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